Mobile Application I RecoZone

Academic Senior Project

Role: UX/UI Designer
Tasks: Research, Persona, Journey Mapping, User Flow, UX Theme, Sitemap, Prototype, User testing, Project Management
Tools: Figma, Adobe XD, Photoshop, Illustrator, Miro
Team Size: Individual Project

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Project Overview

Tagline: Your pocket-sized wellness partner!

Opportunity Statement:
How might we empower individuals with injuries or physical limitations to create and stick to personalized workout plans that are safe, effective, and tailored to their specific needs while also addressing the challenges they face regarding access to resources and support?

The concept of a mobile application targeting disabled or injured individuals to provide them with personalized training videos and general health-related content has been in the early stages of development since June. This application aims to help these individuals maintain physical fitness, accelerate their healing process, and motivate them to recover by offering safe and customized exercise routines. Additionally, the app will integrate with Spotify, track user progress, provide in-app consultations, and generate revenue through subscription and in-app ads.

1. Emphasis

During the initial phase, I conducted extensive market research and user surveys to gain deep insights into the needs and challenges faced by individuals with injuries or physical limitations. Through these efforts, I gathered valuable feedback and an understanding of user preferences, goals, and expectations. The users also provided some creative ideas. which augmented the ideation.
The survey was conducted among a sample of potential target users.
85% of respondents were thrilled to find a solution to help them stay healthy and motivated and live a normal daily life.
None of the respondents knew a similar product currently available in the market.
75% of respondents were determined to use such an application, if available
60% believed that the app could be an affordable substitute for visiting PTs and physiotherapists.

4. Wireframing and Prototyping
To bring the ideas to life, I utilized wireframing and prototyping techniques. I created interactive prototypes to visualize the app’s structure, user flow, and key features. These prototypes underwent iterative refinement based on user feedback, ensuring a seamless and intuitive navigation experience.
Project Design Process
2. Define

Using design thinking principles, I embarked on a journey of brainstorming and concept development for the RECOZONE app. Through this process, I created user personas and user stories that helped define the target audience and their specific requirements. The goal was to tailor the app to the unique needs of disabled individuals, promoting inclusivity and accessibility.

5. User testing and Iteration
To validate the usability and effectiveness of the app, I engaged in extensive user testing. Users were invited to explore the app and provide valuable feedback to identify areas for improvement. Based on this feedback, necessary iterations were made to enhance the overall user experience, ensuring that the app met the unique needs of our target audience.